determines where persisted state is stored and when it gets loaded.
global: global Vortex state, loaded on startup
game: state regarding the managed game. Will be swapped out when the game mode changes
profile: state regarding the managed profile. Will be swapped out when the profile changes
determines where persisted state is stored and when it gets loaded. global: global Vortex state, loaded on startup game: state regarding the managed game. Will be swapped out when the game mode changes profile: state regarding the managed profile. Will be swapped out when the profile changes